(As an aside, since I grew up with Shadowrun and not Cyberpunk (even before I started reading all of the fiction of the cyberpunk genre), it’s hard for me to be satisfied with a cyberpunk setting that doesn’t also include magic and elements of the fantastic. I’ve spent a few evenings reading through the Cyberpunk Red rulebook (having also spent a good deal of time recently playing Cyberpunk 2077–review forthcoming), and I find the cybernetics in that game limited–frustratingly so–when compared to Shadowrun. Running the game with the Shadowrun rules, though–that leaves something to be desired. Let me begin by saying that I love the complexity and diversity of cyberware and bioware in Shadowrun, even if it verges on turning character creation into “Accounting, the RPG.” Without hesitation, I’ll state that it’s the character creation systems in the official Shadowrun rules that most draw me to that ruleset. As I continue to develop ideas for those hacks, I wanted to share some of my thoughts on handling cyberware in Fate (with some ideological commentary on handling cyberware in roleplaying games in general). In my previous post, I mentioned that I’m working on some Fate hacks for Star Wars and Shadowrun.