Those spots are mostly everything that is not sniping or sneaking. The problems also come from a game that feels a little bit rough around the edges in spots. If you want to complete all the objectives in a given area though, you’ll need to play in these different styles other than sniping that people come to this game for. That said, the stealth and enemy vision feels good, it never feels cheap, it’s just not the best part of this game.
So long as you were not in their vision cone you could run at them full speed and take them out. Oddly enough, it felt like the enemies could never hear you coming. The stealth aspects of the game are often times equally impressive with brutal melee takedown animations, but it’s incredibly easy to alert all the guards in an area once you’re trying to sneak around. Considering that you really do have to take into consideration of number of variables when making shots at range, this let’s you know instantly that your calculations were correct and you’ll see a vicious cinematic kill. Whether it was the first time or the 100th, this never gets old. There’s nothing quite like the bullet time effect that you get from a perfect headshot from distance in this game. The story is an interesting premise where Siberia splits from Russia The story in Contracts is somewhat forgettable, but the loading screens and pre-mission cutscenes at least attempt to put some backstory into the who, where, and why you are doing all this killing. As the Operative, your job is to basically complete the missions that your handlers set forth, and that’s where the game gets a bit interesting. In Sniper Ghost Warrior: Contracts you play the role of an Operator who’s been placed smack dab in the middle of conflict in Asia where Siberia has broken off from Russia with a conflict that centers around the tug of war going on over the precious natural resources of the massive Siberian landmass.
Which is where we are with Contracts, as it feels like somewhat of a hybrid game that gives players a little bit of that open world or sandbox feel while giving players a linear path to the end of this single player experience. While Sniper Ghost Warrior 3 wasn’t necessarily the pinnacle of the series, it seems like it gave CI Games some ideas about the future of the series.
Going from what was a linear experience in the first two games to something that had an open world, the series is back to its roots with Sniper Ghost Warrior: Contracts… for better or worse. The Sniper Ghost Warrior series took a pretty major deviation from the formula for the launch of their third installment that released in Sniper Ghost Warrior 3.